** Executing... ** Command: "c:\valve\steam\steamapps\tjl101@hotmail.com\sourcesdk\bin\vbsp.exe" ** Parameters: -game "C:\Valve\Steam\SteamApps\tjl101@hotmail.com\counter-strike source\cstrike" "C:\Valve\Steam\SteamApps\tjl101@hotmail.com\sourcesdk_content\cstrike\mapsrc\sdk_rageinthecage" Valve Software - vbsp.exe (Jan 19 2005) 1 threads materialPath: C:\Valve\Steam\SteamApps\tjl101@hotmail.com\counter-strike source\cstrike\materials Loading C:\Valve\Steam\SteamApps\tjl101@hotmail.com\sourcesdk_content\cstrike\mapsrc\sdk_rageinthecage.vmf Can't find surfaceprop concret for material DE_TIDES/TIDES_WALL_01, using default Brush 567: no visible sides on brush Brush 567: no visible sides on brush Brush 567: no visible sides on brush fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity light (512.00 -192.00 32.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 160.0, -72.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 160.0, 96.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 160.0, 112.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 672.0, 20.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 1024.0, 20.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 512.0, 20.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, -352.0, -72.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, -352.0, 96.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox sky_wasteland02... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2386 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (2386 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Writing C:\Valve\Steam\SteamApps\tjl101@hotmail.com\sourcesdk_content\cstrike\mapsrc\sdk_rageinthecage.bsp 2 seconds elapsed Memory leak: mempool blocks left in memory: 48 Memory leak: mempool blocks left in memory: 1 ** Executing... ** Command: "c:\valve\steam\steamapps\tjl101@hotmail.com\sourcesdk\bin\vvis.exe" ** Parameters: -game "C:\Valve\Steam\SteamApps\tjl101@hotmail.com\counter-strike source\cstrike" "C:\Valve\Steam\SteamApps\tjl101@hotmail.com\sourcesdk_content\cstrike\mapsrc\sdk_rageinthecage" Valve Software - vvis.exe (Dec 15 2004) 1 threads reading c:\valve\steam\steamapps\tjl101@hotmail.com\sourcesdk_content\cstrike\mapsrc\sdk_rageinthecage.bsp reading c:\valve\steam\steamapps\tjl101@hotmail.com\sourcesdk_content\cstrike\mapsrc\sdk_rageinthecage.prt LoadPortals: couldn't read c:\valve\steam\steamapps\tjl101@hotmail.com\sourcesdk_content\cstrike\mapsrc\sdk_rageinthecage.prt ** Executing... ** Command: "c:\valve\steam\steamapps\tjl101@hotmail.com\sourcesdk\bin\vrad.exe" ** Parameters: -game "C:\Valve\Steam\SteamApps\tjl101@hotmail.com\counter-strike source\cstrike" "C:\Valve\Steam\SteamApps\tjl101@hotmail.com\sourcesdk_content\cstrike\mapsrc\sdk_rageinthecage" Valve Software - vrad.exe (Jan 18 2005) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\valve\steam\steamapps\tjl101@hotmail.com\sourcesdk_content\cstrike\mapsrc\sdk_rageinthecage.bsp No vis information, direct lighting only. 83 faces 35146 square feet [5061120.00 square inches] 0 displacements 0 square feet [0.00 square inches] 5 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) Build Patch/Sample Hash Table(s).....Done<0.0052 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 7/8192 84/98304 ( 0.1%) brushsides 42/65536 336/524288 ( 0.1%) planes 50/65536 1000/1310720 ( 0.1%) vertexes 108/65536 1296/786432 ( 0.2%) nodes 33/65536 1056/2097152 ( 0.1%) texinfos 9/12288 648/884736 ( 0.1%) texdata 3/2048 96/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 83/65536 4648/3670016 ( 0.1%) origfaces 25/65536 1400/3670016 ( 0.0%) leaves 35/65536 1960/3670016 ( 0.1%) leaffaces 89/65536 178/131072 ( 0.1%) leafbrushes 10/65536 20/131072 ( 0.0%) surfedges 485/512000 1940/2048000 ( 0.1%) edges 285/256000 1140/1024000 ( 0.1%) worldlights 5/8192 440/720896 ( 0.1%) waterstrips 4/32768 40/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 54/65536 108/131072 ( 0.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 203060/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 3107/393216 ( 0.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 9906/0 ( 0.0%) Win32 Specific Data: physics [variable] 2386/4194304 ( 0.1%) ==== Total Win32 BSP file data space used: 234899 bytes ==== Linux Specific Data: physicssurface [variable] 2386/6291456 ( 0.0%) ==== Total Linux BSP file data space used: 234899 bytes ==== Total triangle count: 219 Writing c:\valve\steam\steamapps\tjl101@hotmail.com\sourcesdk_content\cstrike\mapsrc\sdk_rageinthecage.bsp 1 second elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Valve\Steam\SteamApps\tjl101@hotmail.com\sourcesdk_content\cstrike\mapsrc\sdk_rageinthecage.bsp" "c:\valve\steam\steamapps\tjl101@hotmail.com\counter-strike source\cstrike\maps\sdk_rageinthecage.bsp" ** Executing... ** Command: "c:\valve\steam\steamapps\tjl101@hotmail.com\counter-strike source\hl2.exe" ** Parameters: -game "C:\Valve\Steam\SteamApps\tjl101@hotmail.com\counter-strike source\cstrike" +map "sdk_rageinthecage"